Armageddon Production
Notes
Principal photography commenced on August 27, 1997, in Kadoka, South
Dakota, where the vast terrain resembled the surface of the asteroid.
But before cameras began rolling in the Badlands, Michael Bay and
his crew had already shot thousands of feet of film in documenting
sequences in New York, Texas, and Washington, D.C., as well as completing
some of the most spectacular segments of second-unit photography
at Cape Canaveral.
Responsible for the domain of cinematography was director of photography
John Schwartzman. Schwartzman, who has known Bay for many years,
began shooting commercials and music videos with the director after
graduating from college. When Bay was tapped to shoot his second
Bruckheimer hit, "The Rock," Schwartzman had already created
a name for himself in the commercial world, and was moving from smaller
independent films into studio-sponsored projects. He was delighted
to come onboard when Bay invited him to join them on Alcatraz. His
exemplary work on "The Rock" catapulted Schwartzman into
the highest echelon of cinematographers.
The crew began second unit on April 3 at Kennedy Space Center in
Cape Canaveral, Florida, where they shot the first of two shuttle
launches. This first launch of the Columbia was done during the day,
as a test of sorts, to determine camera angles, film speed, and other
variables. The second, all-important launch of the Atlantis took
place on a warm, humid evening in mid-May. "Night launches are
only done about every 18 months or so," says director of photography
John Schwartzman. "We knew if we didn't get it right, there
was no second chance. Watching the launch and actually being able
to film it was one of the most exciting things I've experienced in
my life."
Fifteen cameras were used to record the event, 12 of which were
placed inside the three-mile safety zone of the launch pad. Many
of NASA's cameras were replaced with the production's Panavisions.
Bay, Schwartzman, gaffer Andy Ryan, and key grip Les Tomita had to
plan and accommodate for a drastic change in light levels during
the blastoff, not to mention the safety of expensive camera equipment.
The camera and grip departments also had to build special housings
for the cameras, weighing them down so that the concussion from the
blast would not send the cameras into outer space as well. Special
filters were used to protect each camera lens from the hydrochloric
exhaust left in the shuttle's wake.
The night launch footage was then transferred to the art department
and the visual effects crew, which were responsible for transforming
NASA's current technology into futuristic visions of the shuttles.
They augmented the footage with images of additional booster rockets
in order to give the shuttles the power necessary to use the moon's
gravitational pull to slingshot around the moon, enabling them to
land on the asteroid.
These and many other complex visual effects are being created by
13 different effects houses at work on the movie. In charge of the
overall effort is Pat McClung, a veteran of Digital Domain and ILM,
who was brought to the project by producer Gale Anne Hurd after their
longtime association on several James Cameron-helmed projects. McClung
(who put together an in-house effects team referred to as Vfx) and
Richard Hoover at Disney-owned Dream Quest split the duties of designing
the effects sequences.
"Anything that had a lot of 3-D imaging would go to DQ because
they have developed a huge 3-D department" explains McClung. "They
did 'George of the Jungle' and just finished 'Mighty Joe Young,'
so they have a powerhouse staff over there. All of the approach shots
to the asteroid include 3-D interactive gases that are very complicated
and require a great deal of rendering time on the computer.
"We felt it was better if they concentrated on those shots
and my crew worked on footage that required miniatures. For example,
we shot miniatures of the shuttle and asteroid against green screen
and then married that with 3-D computer-generated graphics. It was
difficult to shoot these elements physically because we had to combine
them with Michael's [Bay] dramatic pans and tilts -- his camera is
always moving -- and it's not easy to create a seamless sequence
that he's satisfied with."
"Armageddon" marks Dream Quest Images' fourth collaboration
with Bruckheimer (and the second with Bay) since "The Rock," "Con
Air," and "Crimson Tide." Hoover, along with visual
effects producer Rae Griffith-Gagnon, Dream Quest founder Hoyt Yeatman,
and their respective crews, were responsible for some of the film's
most dramatic moments. From the destruction of Paris sequence to
the first glimpse of the space shuttles as they round the moon and
the terrifying landing of the shuttles on the asteroid, to the jump
of the Armadillo over an immense chasm in the asteroid, as well as
the nuclear detonation of the asteroid, Dream Quest, like Vfx, worked
tirelessly for more than a year on various effects sequences. "The
action in the film is intense and heroic and the peril so overwhelming," says
Hoover, "that the asteroid and the outer space milieu had to
be equally strong."
Much of the effects work in the film was created physically by special
effects coordinator John Frazier. Both on stage and on location,
he and his crew created many explosions, asteroid earthquakes, alien
gases, ice storms, space debris, and other mechanical effects, not
to mention building the largest icon from the movie, the Armadillo.
Designed by production designer Michael White (who assigned a full-time
5-person crew to work with the special effects department), it was
still Frazier's responsibility to engineer and build a working vehicle
that could ostensibly be transported to the asteroid, move around
its unwieldy surfaces, and act as a drilling mechanism. "We
didn't want a conventional look such as a truck, so we started with
a Humvee chassis," says Frazier. "The Humvee has some pretty
high-tech suspension on it so we used their sub-frame and their suspension
and everything else we manufactured. We put a Chevy engine in it,
but because it was ATP wired, we had to come up with a different
suspension system so that we wouldn't be breaking parts all the time
-- the vehicle had to work, it didn't just sit there and look pretty."
Frazier and his team also engineered the outboard wheels to be independent
of the actual wheels on the Armadillo. The tires were also a first.
They had a difficult time in changing the tread design, but they
came up with a way to make the treads on a water-abrasive saw, transferring
the design to a tire casing. Goodyear assisted in manufacturing their
design.
The Armadillo weighs in at 22,000 pounds. It stands 12 feet high,
26 feet 8 inches long, and would have to squeeze through showroom
doors at the local car dealership at 17 feet 2 inches wide. At such
a formidable size, the Armadillo's top speed hovers at about 45 miles
per hour.
The sheer size of the project was daunting for everyone involved. "It's
the biggest film I've done," McClung says. "Just the complexity
of it, the activity of the physical effects, the visual effects,
even from the production standpoint in designing the interiors of
the miniature shuttle that have to match the life-size version --
it only worked because we had great dialogue between all the departments.
Coordination of all the departments was the only way to handle a
project this big."
Michael White can take the lion's share of credit for this smooth
coordination. White first worked with Michael Bay on music videos.
When Bruckheimer was looking to assemble his team for "Crimson
Tide," Bay recommended his talented colleague for the role of
production designer. Taking on a Simpson Bruckheimer extravaganza
as his first foray into feature films was no small task, and White
did not disappoint the filmmakers or Bay. When it came time to begin "The
Rock," Bay and Bruckheimer naturally turned to White once again.
For Touchstone Pictures' "Armageddon," White and his team
not only designed the shuttles (both interior and exterior), but
also created the look of the many sets, including Mission Control,
shot on stage at Culver Studios, the asteroid set, built on Stage
#2 at The Walt Disney Studios, and a drilling apparatus they dubbed
the Armadillo.
"A production designer creates the world within which the film
is shot," says White. "When you read a script, you have
a vision of the world the characters live in. I have to create that
world, be it a set or location or even a visual effects shot. It
involves everything from construction to props to the sets.
"We wanted to update the design of everything from the space
shuttles to the wardrobe but we had to integrate it with existing
technology. Once we got cooperation from NASA, it put the onus on
me to make sure that any sets or spacecraft we designed integrated
with NASA's look. We took artistic license with Mission Control --
ours is much more stylistic -- but we made sure the technology was
accurate."
NASA consultants would walk the set, from console to console, screen
to screen, and advise the set designers and decorators. White is
proud of his blend of authenticity and style, but was concerned that
in elevating the aesthetics of NASA on set, the company had to take
greater care when scouting the real NASA locations needed for further
filming.
"There are some facilities at NASA that, while utilitarian,
are pretty mundane looking and simply don't translate to film," White
says. "But there is so much there, and they opened their doors
so widely to us that we found places that worked beautifully." One
such spot was the hallowed launch site of Apollo 1 where the crew
shot a poignant scene between Grace and Harry.
One of White's greatest challenges was creating the asteroid which
became a character in and of itself. "We wanted it to be scary," says
director Bay. "We wanted anything but a soft rock. It had to
have a real presence. Our asteroid specialist said anything goes
because these things vent gas. Apparently they're pretty vicious
in terms of how they heat up with solar wind storms and all that."
White did a great deal of research and came up with multiple designs
before he and Bay settled on the exact look of the asteroid. He claims
most asteroids look like russet potatoes and, in reality, are not
very interesting. "They're sort of globular and very flat on
the surface with not much personality," he says. "We wanted
something more menacing, so we went through a lot of designs to come
up with the shape of the rock, the razor-like barb rock formations
and the overhangs, to create a sense of peril whatever spot you're
in."
Construction on Stage #2 at The Walt Disney Studios took four months
using a crew of 150 men and women. The stage measures 240'x130' and
is one of the largest in Hollywood. Crews excavated 30 feet (at the
lowest point) below stage level, increasing the space, floor to ceiling,
from 45 to 65 feet, and in some areas as high as 75 feet.
"Two months was probably nothing but plastering, wood work,
steel construction, and foam carving," notes White. "It
was built in components, on two or three different stages, and then
transferred and assembled like a big puzzle -- most of the pieces
fit, but a few didn't," he laughs.
Stage foreman Richard Birch highlights the broad strokes of the
construction process. "We used a molding comb to take a profile
of the miniature model the art department designed. From the molding
comb, we traced the outline on 1/4-inch grid paper. The grid paper
was then used to transfer the outline to a one-inch grid system on
the plywood floor of the soundstage. The plywood was then cut to
the shape of the contours of the rocks and mountains on the asteroid."
"Using 3/4-inch plywood ribs which were connected by 1x3-foot
cleats, this framework was covered with metal lathe," further
explains construction coordinator Greg Callas. "The lathe was
bent and sculpted as the shape required, then sprayed with plaster
and handworked to give the rock its textured look."
According to Callas, they used a somewhat different method to produce
the more gargantuan of the giant rock formations. "Three-eighths-inch
steel rods were bent and shaped into a skeletal formation and welded
together. Then the skeleton or frame was covered with a very fine
aluminum mesh, sprayed with foam, and sculpted into the desired shapes,
after which the foam was hardcoated and then painted."
The quantities of materials used in making the asteroid were large,
but the materials themselves were fairly simple. Four lifts of plywood,
each consisting of 44 4x8-foot boards, were used each day. Approximately
150 lifts were used in total. Construction utilized 50 spray foam
kits, each kit containing 110 gallons of spray foam, as well as 200
billets of 2x4x8-foot Styrofoam and 250 pallets of plaster.
Color also played a big role on the asteroid. "I don't like
using a lot of colors mixed on screen at once," says Bay. "On
the asteroid there is a lot of blue. I wanted the astronauts to enter
this world that's very monochromatic and cold as opposed to the shuttles,
where we used a certain type of lighting that made it a bit more
sci-fi, a bit more militaristic. We tried to make the movie very
dark in terms of lighting," he continues. "It pushes the
limit of the film because with anamorphic -- you have so much more
negative to work, it really adds to the shadow detail."
This malevolent look also extended to the miniature versions of
the asteroid conceptualized by Dream Quest Images' art director Mike
Meaker and built by miniatures art director Mike Stuart and his 30-person
crew. The model of the asteroid's exterior measured 28x15 feet while
the interior model was 80x25 feet, complete with 35-foot long spikes
at the tail. These jagged, forbidding spires were hand carved from
huge blocks of Styrofoam fitted over steel armatures, and painted
like the asteroid's larger version on Stage #2. Another DQ crew built
and outfitted miniature scale models of the shuttles Independence
and Freedom. Built on a 1:20 scale, the shuttles were six feet long
and incorporated aspects of sleek wing and thruster designs from
military fighter jets. Fabricated from epoxy and fiberglass, the
shuttles featured a six-point mount needed for filming motion-control
sequences.
From the sets to the wardrobe, no detail was too small. The filmmakers
even commissioned a sculptor to create a life-size figure wearing
the space suit created by costume designer Magali Guidasci. Guidasci,
along with costume supervisor Sue Moore and their team, designed
and fabricated the intricate space suits in a whirlwind. With only
10 weeks to prepare, the wardrobe department hurried to assemble
three suits for the first several days of filming in South Dakota.
"We really rushed to get it done," says Moore. "There
was a lot of drama involved with the fabric which was critical to
the look of the suit. We found that there wasn't enough to make all
the suits we needed, and after some great detective work by our staff,
we found a company in Georgia that was not only willing to make the
300-yard-long fabric, but was also willing to clear their calendar
of all other jobs to get it done.
"We wanted to use a rayon/nylon blend, but they didn't have
rayon," she explains. "After searching, we found another
company in North Carolina that put some on a truck for Georgia right
away. But when we began shooting in South Dakota, we found that the
fabric we originally envisioned was unstable and wouldn't hold up.
By the time we got back to L.A., it was a different story because
we worked out many of the kinks and had a second batch of better-designed
costumes ready to go."
Creating the helmets was equally difficult. Director Bay wanted
helmets that were not round and had an elongated face plate so that
the camera could capture an actor's entire face even in profile.
Global Effects and Neo Tech, the two companies that designed the
helmets, also found solutions in keeping the face plates clear from
fogging when the actors would exert themselves and breathe heavily.
The wardrobe became so involved that Bay brought in a second designer,
Michael Kaplan, to facilitate the process. The production utilized
30 suits for actors, doubles, and stuntmen. Initially it took Kaplan
and his crew about one hour to dress each actor, but by the time
the show wrapped, the process only lasted about 20 minutes. Each
suit weighed between 50 and 60 pounds with its large backpack of
batteries required to illuminate the various lights and other bells
and whistles attached to the chest plate. Once an actor put on his
belt, boots, gloves, and helmet, the ensemble became even more ungainly
and uncomfortable. Many of the actors used their time on the set
in the suit in place of hours working out in the gym! The complaints
and jokes became so pervasive that Michael Bay agreed to end the
griping by coming to work wearing one of the suits.
"Bruce told me he wasn't coming out of his trailer after lunch
until I put on a suit," Bay remembers. "So I put one on
and tried to maintain that it was light as a feather and started
bouncing around. I did 35 pushups and started running around. It
was so hot, it just tweaks your body. But I told Bruce it felt great," he
laughs. "After two hours I started to get hot flashes and my
directing was really taking a slide, so I felt their pain."
The full complement of cast and crew returned to NASA to complete
scenes that needed the realistic backgrounds necessary for the scope
of the film. Location shooting began in late October in Texas at
Johnson Space Center, where they spent four days shooting sequences
at the Neutral Buoyancy Lab and Ellington Air Field. During their
day at Ellington, the company received an impromptu visit from former
President George Bush that overwhelmed even the most buttoned-up
Air Force personnel. Next, the crew headed for Florida to spend ten
days at Kennedy Space Center, where they were permitted access to
some of the most restricted areas, including the Operations and Check
Out Building, the Vehicle Assembly Building, the shuttle landing
strip, and the breathtaking gantry, launch pad, and shuttle.
The Air Force also hosted the crew for several days at Edwards Air
Force Base where for the first time, they were permitted to film
scenes in front of the famed B-2 Stealth Bomber. Guards monitored
the aircraft 24 hours a day, even during filming.
Other locations of inestimable value to the production were the
Stocker Oil Field, the Fletcher Oil Refinery in Carson, California,
and the EEX Corporations' Garden Banks Oil Rig 200 miles off the
Gulf Coast of Texas. The latter was one of the most unusual locations
many of the cast and crew had ever visited, let alone spent the night
on. A scaled-down crew and their equipment had to be helicoptered
to the rig, and because space is rather restrictive, the film company
shared quarters with the oil rig crew, sleeping four to a room. After
four peaceful days in the middle of the ocean, the company returned
to Los Angeles to resume its hectic filming schedule. Principal photography
wrapped on February 18, 1998, at St. Brendan's Church in Los Angeles. |